GAME:
Dead Island
DEVELOPER:
Techland
PUBLISHER:
Deep Silver
PLATFORM:
PC / PS3 / Xbox 360
RELEASE DATE:
6 September 2011
GENRE:
Open-world 1st-person shooter
DESCRIPTION:
Like Left 4 Dead, but more Walking Dead-ish zombies and mood, with greater emphasis on melee combat, and open-world instead of on rails. Single-player or online co-op.
THOUGHTS:
Seems like this game has been getting a lot of buzz ever since the super-awesome reveal trailer came out. That buzz may as well continue -- the E3 demo did not disappoint.
Visually, Techland's in-house engine looks great. Structure-wise, it's your standard open-world post-outbreak tropical island resort, with a main plotline and optional side missions. Gameplay-wise, it's killin' zombies with whatever you can find lying around (axes, pipes, canoe oars, etc.) Instead of giving the player a gun and making her hunt for ammo, the melee weapons take damage, so the player must constantly keep an eye out for new potential zombie-bashers to replace the old ones.
The writing and voice-acting are top-notch -- almost a mismatch for the rather wooden (by LA Noire standards, at least) character animations. Presentation-wise, I think it's a mistake to force short-attention-span E3 demoers to sit through the lengthy opening cutscene, even if it is backed by the hilarious "Who Do You Voodoo?" rap single.
Overall, I'd have to say this looks like an awesome game, and I am definitely going to buy it and play it.
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